Mastering Dungeons
Teos Abadia and Shawn Merwin bring something to the table that most D&D podcast hosts simply can't: professional game design credits. Both have written for Wizards of the Coast, Ghostfire Gaming, MCDM, and other major publishers, and that insider perspective makes Mastering Dungeons feel like getting industry analysis from people who actually shape the product.
The show covers D&D from multiple angles — news reporting, product reviews, business analysis, and design philosophy. A typical episode might open with a news segment about upcoming releases or community developments, then shift into a deep discussion about encounter design or campaign structure. Teos and Shawn aren't shy about their opinions, and they back them up with specific examples from their own published work and playtesting experience. They also regularly cover systems beyond D&D, which gives the show a broader tabletop RPG perspective that pure D&D shows sometimes lack.
One thing that really stands out is how they connect the dots between what Wizards of the Coast announces and what it actually means for people running games at home. When a new rulebook drops, they don't just summarize the content — they talk about how it fits into the design trajectory of the game and what DMs should actually do with it. Episodes run at a comfortable pace and come out regularly, making it easy to stay current. If you want to understand not just how to play D&D but how the game is made and where it's headed, Mastering Dungeons is one of the sharpest shows out there.
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